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"Bill DeWitt" wrote:
> But the problem with the formula I am using is
> that it goes vertical too far from the center. The
> larger the mass, the wider the area of nearly
> vertical descent.
scale <1, 0.1, 1>
I also think it would look nice if the planets etc. were placed down in the
holes instead of hovering over them. That way I think it would look more
like the holes are a direct effect of the objects.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated May 10)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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